![]() ![]() (can't access kickstarter now, so I dont know if guys already done something like that)ġ- Add a poll somewhere to get a read from interested people.Ģ- Put those in order of priority, with of course taking the difficulty of each plugin into account.ģ- Add a roadmap for those, with an expected time to deliver it.Ĥ- You could even add those thresholds to motivate people to donate (ex. So I think you guys should be more clear on the roadmap for the plugin-making. ![]() To be honest I still don't know if I'll support your project because I 'm not confident a plugin for Construct will ever appear. but it got large enough that I couldn't zoom out far enough to see the whole image)Ĭame here to ask the same question, as Construct's my weapon of choice. it was a fairly large image scales 20x it's normal size. (I was sort of stress testing something that broke for me in spriter to see if your app would handle it. it just wasn't obvious I had to click it.Īnother little problem I had was I zoomed out but the zoom out is limited at some point and I couldn't go out as far as I wanted to. We'll also come up with something for that setup/animate button then it starts to get trickier to integrate. It's not a huge deal when it's just interpolating some channel values but if you do add things like mesh warping. Most of the pro dev's I work with on a regular basis actually don't use standard engines. The simpler it is the more flexible it is. It would even be bad to include things like STL. I'm cross platform to 4 os's at this point and anything os specific would be bad. I'd let the user pass in a string of the file and parse from there. In fact if I did a c generic interface I wouldn't even put file handling in it. But I could see it being handy for others. Of course at this point I'll complete my own parser well before you guys provide one if I decide to use this. Intended for use as a base for those who want to create their own We could make a generic runtime for Java, C, AS3, etc that is ![]() I figured if you can design a reasonable UI you can probably output some text in a reasonable manner. 2) sample output format data so people don't have to operate on faith like I did. You know it's actually not obvious how to jump from setup to animation mode until you click that blue figure that DOESNT look like a button of any kind. What WOULD be nice is generic libraries to parse the json files and return interpolated values without any actual drawing. The focus of creating run-times for engines doesn't really interest me as I use my own in house developed engine. I saw some of the proposed features and those are all good. Generally I like this but it needs a lot of features before I'd consider it really useful. The JSON output looks nice and relatively easy to work with. Ok - I registered a copy just hoping the output wouldn't be insane. That's THE most important thing for me to evaluate. just tried and export is disabled in the demo?) How am I supposed to see if I can import it into my engine or I like the output format. I'll give this one a try as well and see.ġst edit. I've been playing around with Spriter for a while and decided in the end it wouldn't really be able to handle what I needed to do. I think Spine is silly.Įdit: both guys went to bed (we are in CEST here), they'll follow up on any questions tomorrow. If you think it should have been called Boner or Skeletor instead of Spine, post your opinion below. I'll have Nate and Søren answer technical and artistical questions here. If you feel it's lacking, please provide feedback. If you like it, consider telling others about it. Spine may or may not be for you, watch the video and judge by yourself. Nate's been staying with me for the last two months and i consider him family, so maybe we can make an exception here. Nate and Søren are only a lurkers on reddit, that's why i'm posting. Btw, Spine is actually written with libgdx and scene2d UI that Nate created. You can download a trial without export functionality from the Kickstarter page for Windows, Linux and Mac OS X. Currently only libgdx is supported, the Kickstarter should fund runtimes for Unity (Futile, 2D Toolkit), Cocos2d and Corona. What's missing are dedicated runtimes for popular engines, that's what the kickstarter is about. I think the outcome is worth 6 minutes of your time, watch the kickstarter video with a feature walkthrough here: ![]() I told them it's a stupid idea when they started 6 months ago, there's Flash as well as Spriter already. Nate (co-creator of libgdx, author of kryonet and my super best friend) and Søren (professional artist and not my super best friend), just launched their Kickstarter for Spine, a dedicated 2D skeletal animation tool. ![]()
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